AI Insights · Timothy · July 2025
Top Science Games Performance in the US: Q2 2025
Explore the performance trends of the top science games on a unified platform in the US during Q2 2025, with insights from Sensor Tower.
In the second quarter of 2025, the top science games in the United States on a unified platform showcased varied performance trends. Here's a detailed look at each app's metrics, based on data from Sensor Tower.
Plague Inc. by Ndemic Creations saw a significant rise in weekly revenue, starting at approximately $19.2K and peaking at $32.5K by the end of June. Weekly downloads also increased, reaching a high of 23.1K in the final week. Meanwhile, active users fluctuated, peaking at over 124K mid-quarter before settling at around 93K.
Cell to Singularity: Evolution from ComputerLunch experienced a gradual decrease in weekly revenue, starting at $26.7K and ending at $21.4K. Downloads showed minor fluctuations, with a peak of 10.7K in early April. Active users saw a decline, moving from 76.2K to 61.3K by the quarter's end.
Jetpack Joyride by Halfbrick Studios maintained steady weekly revenue, with minor peaks reaching $3.9K in May. Downloads were relatively stable, with a slight increase to 20.6K mid-May. Active users varied, starting at 157K and ending at approximately 141K.
Arcane Notes: Lively Rhythm, developed by Muzamil Ahmad, showed a sharp decline in both revenue and downloads, with no downloads recorded after April.
Antimatter Dimensions by Jakub Kajfosz saw modest revenue throughout the quarter, peaking at $1K in May. Active users started at 2.4K, with a slight decrease towards the end of the quarter.
For more detailed insights into these trends, visit Sensor Tower's platform.